Monday, November 8, 2010

I'm not into architecture.

I've modeled crude sets in Maya before (most recently for Pinhead, which took place in an office).

This time, there are going to be four locations, all of which will be challenging. However this is the most fun part of making a short film for me, because I can place multiple cameras around and explore. As a teacher at college imparted to me, (one of the cool teachers, not the douchebag teachers) "geography and clarity are the most important parts of storytelling."

Below is a rough overview of the engineer's apartment.

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